All rules must be abided by or membership will be terminated. As members
of this guild, you will be expected to maintain high standards
of behavior regarding your online activities both on and off Battlenet.
To be in this guild, you must be at LEAST 16 years of age. Excessive
profanity and gloating is prohibited.
1 - Paladin
This is a Paladin only Guild. There are plenty of other guilds
that accept the other character classes, but our niche is the Paladin.
Though it is ok to use other character classes, for guild play
those characters will not be given official status within the
guild. Non-Paladin characters may not use the HKW tag. Also you
cannot maintain any non-Paladin class characters in any other
D2 guild. (See rule #7)
Only one guild position, the Court Magus, will be allowed as a
non-paladin. This will be only a single individual at any time.
2 - Conduct
As stated above, members of this guild are expected to maintain
high standards of behavior. All members must deal fairly in
all trades, maintain honesty at all times, treat others-whether
guild members or outsiders-with respect, and in all other ways
strive to maintain a Paladin's ideals.
3 - No Cheating of any sort!
This includes using any program that has "hacked" the Diablo
II program and allows for illegal casting of spells, invulnerability,
or "ghost" modes. Cheating also includes using invalid
spells or weapons not included with the original Diablo II game
disks or otherwise released by Blizzard. This additionally includes
use of any illegal "advantage" (such as duping) by
maliciously exploiting the game code.
4 - No Pking
All members will NEVER attack anyone without provocation. You
may only defend yourself from attack, and you may defend any
other members of the HKW, but it is recommended that you simply
leave any game in which there is a PKer. NO EXCEPTIONS.
5 - Dueling
Dueling is perfectly fine as long as you do it with people who are approximately
of the same skill and character levels as yourself. That means
no dueling of people 6 or more levels lower or higher than yourself.
Make sure the parties involved have laid out the ground rules
before dueling. ALWAYS return anything that might have been
left behind by your dead foe unless alternate arrangements were
agreed on beforehand.
6 - Meetings
You must attend regularly arranged meetings which will fall as
scheduled by the guild leadership usually around once a month.
They do not take long and are vital to the organization and running
of a successful Guild. An absence of 2 consecutive meetings will
result in dismissal, no excuses. If something comes up, try to
notify the council member in charge of attendance or one of the
other Commanders BEFORE the meeting. It takes all of 5 minutes.
Meetings will be held approximately
once a month on Sundays at 3:00PM Pacific Time. This schedule
may be revised by the Captain and Commanders as needed.
7 - Sole Guild
This must be the ONLY guild you belong to for Diablo II. Meaning,
you belong to no other guild as long as you are a member of
the HKW. This goes for separate character classes as well. If
you are a member of a Quake/Quake II/SC/etc guild, that is perfectly
fine and we would encourage everyone to join guild/clans of
OTHER games as long as the other guild activities don't preclude
you from remaining active in the HKW.
8 - Commanders
In the overall scheme of things it is difficult to run a guild
by oneself, so the guild will be lead by the Captain and 5 Commanders,
who will be the voting members of the High Council and control
and run the Guild. The Council will vote in new members, and
vote out old ones if need be. The Council will oversee all diplomatic
relations with other guilds. No formal qualifications are required
to become a Commander, but the utmost standards and dedication
will be of great importance in the selection criteria.
9 - Council Procedures
Commanders receive 1 vote each and the Captain's vote counts as 2 votes.
Changing of any rules requires 5 of 7 votes.
A majority vote, 4 of 7, is required by the Council
to upgrade or downgrade the rank of a member; with a 5 of 7
vote required to upgrade a Knight to a Seraphim, and a unanimous
vote to downgrade a Seraphim to a Knight.
A vote of 5 of 7 is required to vote to ally with
another guild. Likewise a vote of 5 out of 7 is required to
make another guild an enemy.
In the event that a guild leader is absent for
a reasonable period, as determined by the rest of the Council,
he or she will forfeit his or her right to vote on guild issues
for the duration of his or her absence. In such an event, the
voting requirements to decide on guild issues will be adjusted
to reflect the absence of that leader.
Council voting may proceed along the majority
lines stated above without interruption despite missing Council
members so long as a quorum of at least 4 of the 6 guild leaders
are present. If only 2 or 3 guild leaders are present voting
may proceed only if unanimous decisions are reached. At no time
will a single guild leader act on behalf of the entire High
Council.
10 - Miscellaneous
A maximum of 50 members will be in the HKW at any one time.
All members will have a rank (See ranking section), and according
to that rank will receive and follow orders from higher ranking
members.
Members are strongly encouraged to post actively on the forum and
to post items they have for trade onto the trade forum and keep
the item for at least 24 hours after the post, to give time for
other members to respond.
Any enemies of the HKW's allies are also our enemies. However
all allies of the HKW's allies are not necessarily our allies.
Guild item collections will be only for member use. Each collection
will be run by a volunteer as authorized by the Commanders and Captain
with rules determined by the council and that volunteer.